Output direction

I had a meeting with Tanya and talked about where I am going with my final output.

At this stage I had the concept of created a number of different output variations, done reasonably quickly and then one final big one which would be rendered in greater detail.

Notes from discussion –

  • Working in physical (oils) lends more to one final image – digital lends towards variations
  • Develop the ‘pipeline’ – Inputs, multiple steps? Name generator, colours (illustrator)
  • Colour is lacking in created pieces – could be more interesting
  • Feeling quite normal? How could it be a bit more engaging and out there?
  • Big painting – show design process for landscape, creatures, plants etc. Final output more fine-art/illustration – Wayne Barlowe.
  • PRINT ON CANVAS? – The computer element is feeling a bit lost, and the generated images are quite beautiful – almost standalone artworks. Great textural base.

Moving forward

I definitely want to do a physical piece. We decided that the best route may be to create one big final piece and show off the creation process and steps that went into the collaboration. This would show concepts for characters, plants etc.

Some artist reference she suggested

Justin Sweet (left) & Vance Kovacs (right) both have great textural grounds to their work that would work quite nicely in my piece – the AI generated imagery creates quite a bit of texture

Nick Keller – Looking at conceptual drawings/developments – showing the concept behind pieces that would go into the final artwork.

J M W Turner (Left) , gauGAN generated artwork (right)
The artworks created by the program are sometimes quite similiar to the beautiful textural artworks of classical painter Turner, who created more ‘abstracted’ landscape paintings with amazing depth of texture and colour.

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