
Final Painting




Working on creating the video to show the process of my painting. My video for supercrit was quite hard to follow as there were different moving parts that distracted the eye. I spent a lot of time adjusting the layout and timing of everything, getting feedback from people who didn’t know the process.




I wanted to come up with a name for the ‘machine’ so that I could credit it properly as an artist. As a final touch I signed the painting with both my name and the machine’s.
I decided to go for an acronym which I felt described the process
M.C.C.E.P
Machine Collaboration Creativity Enhancement Process


Lava is a tricky thing to paint – I wasn’t entirely sure how to go about it all going into this painting so I needed some reference. I created this using a range of concept art pieces from star wars planets

I painted onto the canvas using my digital mockup as a guide – but allowing for changes to happen as I explore and developed around the printed elements.


Initial stages blocking in the main elements – trying to figure out what to paint over and what to leave as is.
In these early stages I spent a lot of time standing back and looking at the painting, in order to best interpret the shapes that had been printed.

I had to buy a new colour to get the glowing orange lava colour that I wanted to make the painting pop – I only had a cool red, so I got this very orange red which works perfectly.


Layers, layers, layers. I spent a lot of time building up the depth of colour in layers – especially in the sky and lava to get a real sense of glow.
Going for an effect like J M W Turner , who created amazing depth and glowing colours in his paintings by building up in many layers


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Printed out the final generated image and stretched onto an empty frame. Was cutting it very fine on the allowance here, luckily had just enough to stretch it all the way around.
Bit of a issue at the start – the canvas ripped slightly on a particularly prominent corner – luckily I was able to continue stretching with no issue.
The process went well overall, have got a nice surface to paint on – could be a bit tighter, as it is a large canvas and I didn’t use any tools to stretch. But definitely workable.
Trying more concepts….
Developing more plants – trying to think what sort of plant would feel like it fits and is able to survive in the harsh climate of Addor – I thought that some sort of mushroom looked quite robust.



Developing dragon/serpent. The left one is working – on the right the dragon is feeling ‘overcooked’ – There are too many different elements going on


Using some reference of a flying dragon animation to redraw my dragon in a more natural pose.


Redrawing the dragon so that it fits more – going for a medieval time period as that is what I thought of and interpreted from the description and landscape generated.
All the elements I am using in my painting vectorised

Trying to iterate a lot of different variations from the same set of shapes – seeing what sort of creatures, plants and structures I can create.
Trying to keep in mind the description given for the planet – I am finding it difficult to figure out what sort of creatures would inhabit


I tried creating some structures from the shapes, based on spots where I thought they would fit – on the side of the mountain and a cave where the bridge enters. I would like some evidence of the sentient creatures inhabiting the planet.

In class today we took turns presenting in a group of 5, each with different set roles – Presentor, note-taker, good cop, bad cop and industry. The three different critique roles helped give a framework to respond with when providing feedback to the presenter.
This was quite a successful way to handle critique and I heard a lot of positive things about how the whole thing ran.
It was somewhat helpful to try and talk about my project in a way that I would present it at the end – however for it to be more valuable I would have had to prepare a lot more. I did get some helpful points to consider about how to explain my project more clearly.